
from Cube.nameGen.EventNameGen import EventNameCheck

# event name for FSM
from Cube.fsm.EventDefine import event_MAINMENU,event_SINGLEPLAYERGAME, event_NETWORKGAME, \
                                 event_CONFIGURE,event_CREATOR, event_GAMEMGRFSM

# event name for single player game boot menu
from Cube.fsm.EventDefine import event_SINGLEPLAYER_MENU,event_SINGLEPLAYER_NEWGAME, \
                                 event_SINGLEPLAYER_LOADGAME,event_SINGLEPLAYER_REPLY, \
                                 event_SINGLEPLAYER_BACKTOMAINMENU, event_SINGLEPLAYER_GAMESTART

# event name for game lobby
from Cube.fsm.EventDefine import event_NETWORKGAME_LOGIN, event_NETWORKGAME_GAMELOBBY, \
                                 event_NETWORKGAME_BACKTOMAINMENU, event_NETWORKGAME_GAMESTART
event_NETWORKGAME_GAMELOBBY_CLIENTCREATE = EventNameCheck("network game: game lobby- client create")

# event name for special menu action
from Cube.fsm.EventDefine import event_MENU_BACKTOPREVIOUS
